Please see the. Find the list of the most important things you should begin to research below: HOI4: The Netherlands Guide Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628). For a better experience, please enable JavaScript in your browser before proceeding. You can manually control divisions. Using two military factories should be enough make sure you place your main focus is on infantry equipment, artillery and motorised. This item will only be visible to you, admins, and anyone marked as a creator. While youll struggle to compete with Britain, having a decent surface navy (a mix of destroyers, light cruisers and battleships) will help you in naval invasions. The Internal Balance - A Stability and Factions Overhaul, The Balance of Power 2.0 - Reworking How Rivals and Neighbors React to Expansion Long Term. Generals traits and promotions can complement very nicely with the right tree. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. Assault or Infiltration?There's not really a wrong choice here. There are three different war doctrines in HOI4. It also depend on the type of aircraft you are using (light ore heavy fighter; special or multi-purpose). Usually you will want a significant industrial base to utilize this doctrine to its fullest extent, but if you go down the mobile infantry path it could be a viable option. All of the aspects of the attack need to be carefully pre-planned, entrenchment of your units is more effective and you receive higher bonuses from development of battle plan. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. This can cripple an enemy army if you catch a few units in a pocket at a time and annihilate them. I think GBP is also really good for Natty China. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Along with those it benefits all support companies, making it compatible with virtually every division you have. This seems like the best place to, so I might as well ask. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. The priority of your research remains the same no matter which nation you play. Add to this the biggest possible planning bonus in game (and add to that bonus from your general and field marshall) and you can break thru pretty much anything. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! MOBILE WARFARE Main users: Germany. Good for both offense and defense. Concerning your division template, this doctrine goes quite well will artillery forces. This item will only be visible to you, admins, and anyone marked as a creator. I am sorry but your explanation of mobile warfare is wrong. It is the most versatile unit on the battlefield. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. Even better when you mostly agree but find nice little tidbits to tweak your armies. ", First step of oversight is probably the part where you mix those two sub-doctrines, Second part is - that +% soft attack from doctrines/unit types/technologies are derived from the equipment battalions is using, and not their 'base stats'. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. The defender has Initiative, shown by the golden chevrons beneath its general. Also, defense advantages from the doctrine are important, which in certain situation affect development of guerrilla actions. This will give you the chance to fight the United States; one of the aspects I like most about the new focus tree is your claims to former territories like New Jersey a neat and interesting feature. Visit our. In multiplayer against a Paradox Developer on Germany? Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. You should first choose obtain foreign colonial investment in the focus tree. This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. And is cheaper. Perfect weapons are overrated, a large number of good enough weapons is the path to victory. Check out our other nation guides. Basically tha AI did the same as i done with her several times (spamming artillery). Land Doctrine (mobile warfare - blitzkrieg side) Naval Doctrine (trade interdiction) Air Doctrine (battlefield support as it improves abilities of fighters and CAS) Tanks (medium tanks as soon as possible, bonuses come from research treaty with the Soviet Union) Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. So I don't build carriers as them. Land doctrines can be reviewed and unlocked from the Officer Corps. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. This item has been removed from the community because it violates Steam Community & Content Guidelines. It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. Superior Firepower is based on the concept of Shock and awe, a military strategy that employs great displays of force and significant usage of explosive weapons against the enemy. Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. Grand battleplan is often overlooked when it comes to land doctrines even thou it has some great defensive boni (=less lost manpower) and some good offensive boni too. It has amazing offense capabilities but weak on defense. What is the best doctrine? Also, the doctrine includes increasing the effectiveness of planning and organization of action, but also reinforces reconnaissance and actions of mechanized units. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). It's the best doctrine in terms of stats. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Development of this doctrine also reinforces infantry and, in individual variants, it allows you to increase the number of people of military age. All the soft attack buffs to the whole army do not apply to artillery. Saved the game and reopenned as usa. If you're using tac bombers use the right side. United States - Superior Firepower fits their playstyle pretty great. Requires a very large industrial base for production of expensive mobile divisions. The choices are more obvious once youve set your plans to production. This doctrine should only be used in a few niche circumstances, such as when you are a large country attacking minor ones, or are desperately defending against a larger foe. How you Gary sits at the keys and manages the game. It is only visible to you. This item will only be visible in searches to you, your friends, and admins. Also lets you abuse planning bonus. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. General Strategies: Hungary is Romania's biggest rival in Eastern Europe. Land doctrines are technology trees that allow you to specialize the strategies your army uses. Doctrines are meant to be something you develop overtime during the war (game). The first doctrine helps solve both problems by allowing you to deploy your new divisions 10% faster and with 10% less equipment. All trademarks are property of their respective owners in the US and other countries. Land Doctrine Guide 2022 - NO STEP BACK HEARTS OF IRON 4 3,165 views May 11, 2022 151 Dislike Share Konrad von Scharnhorst 4.01K subscribers The Long awaited guide for all land doctrines.. Your generals meanwhile plan 4 parallel universes ahead of the enemy and obliterate the front with big brain power the moment you order an assault. Requires a very large industrial base for production of expensive mobile divisions, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. In almost all cases, I encourage you to use try Carrier variant airframes. Also, let us know what nation you would like to see in our next guide in the pool below. This website uses cookies. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. This one is an universal model of actions, especially useful are reductions of shortage of supplies, which considerably limit demand. Chose integrated support if your divisions contains 5 support companies. All trademarks are property of their respective owners in the US and other countries. talking about land doctrine, how come the last one on the right (sorry, cant remember the name right now) has 2 less options than all the others? There is a path to receiving bonuses to more advanced armored and mobilized divisions, but if you can produce these you should switch to a different doctrine, such as Mobile Warfare or Superior Firepower. Dispersed support is good if you have divisions with lots of line artillery. Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion. Have fun using it on our WWW pages. Ahh, it's always nice to get another perspective on the doctrines. Operational integrity is the best. 1.3K. CAS is in the middle. I've noticed posts from new players wondering where their manpower and equipment are going, and it's then discovered that they're all thrown away by the AI because they're attacking across the whole front without complete superiority and good terrain. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Carriers go right, small navies or commerce raiders take the first couple in the middle, and the big boys with Battleships and stuff but not running or not wanting to run CVs go left. It may not display this or other websites correctly. All rights reserved. mobile warfare is great if you like breaking into enemy land fast and surrounding their troops for a quick kill. Second best land doctrine is the superior firepower, if you have a somewhat average-big industry to back it up. Its Superior Firepower. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. Actually, no. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Our manpower is precious, bullets are cheap. It goes without saying that the majority of military actions you will be taking in the game will take place on land. Could you add the total bonuses you get by researching full doctrine paths? Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. Grand battleplan - Infiltration branch. Moreover, if you have any suggestions or feedback, please let me in the comments. I think land doctrines needs a serious revamp, superior firepower is the way to go for like 95% of the countries in the game 1.8K DuckSwagington 3 yr. ago Superior Firepower is getting nerfed next patch. If you have chosen a big country with huge naval industry, pick the fleet in being. Specific Doctrines for specific Countries(debatable). For GBP it's important to make clear the inherent disadvantages of using the battle planner. I compiled a little guide on how the different land doctrines operates. I hope you enjoy my content. By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. If you go fascist, you will need at least 24 divisions (18 infantry and 6 motorised) to get a respectable war score in France. It has amazing offense capabilities but weak on defense. That is YOUR PLAY STYLE. An overrun unit is destroyed. HALLER'S DEFEAT. 2. To be specific: air, land, and naval doctrines can be unlocked by using the warfare experiences. Yet, at the same time, Holland gets a few horrible traits like -50% recruitable population and decreased construction speed meaning you either risk war or begin the game with a meager industry. I've tried to be as impartial as possible, but I would love your input. So a single 14-4 is worth double on offense than a pair of 7-2. But I have a problem: I dont know, which land doctrine I should use. Use caution should you decide to make drastic changes. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. 153. r/hoi4. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Contents 1 Historical background 2 National focus 3 Technology 4 Politics 4.1 National spirits 4.2 Diplomacy 5 Staff and designer 6 Economy 6.1 Laws 6.2 Industry and resources 7 Military 8 Strategies and guides Historical background National focus Generic national focus tree. Today is another beginner guide video, where I discuss what each land doctrine is best suited form, as well as some general information to go. All rights reserved. I made quick explanations, guides, and recommended doctrines for countries. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. Cookie Notice It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions.
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hoi4 land doctrine guide